mircea_popescu | merchant/storage now fixed to show correct bv. | 00:01 |
---|---|---|
danielpbarron | !!! | 00:01 |
mircea_popescu | what ? | 00:01 |
danielpbarron | cool! | 00:02 |
danielpbarron | although ironically this will make it harder to price things | 00:02 |
mircea_popescu | :) | 00:02 |
mircea_popescu | hahahaha | 00:02 |
* diana_coman wanted to say that we prolly got used to it by now | 00:02 | |
mircea_popescu | anyone got a large pile of high q pss ? | 00:03 |
mircea_popescu | the nosehairs still cracking me up | 00:06 |
Birdman | mircea_popescu what would ya sell some shredding instructions for? | 00:35 |
mircea_popescu | uh. | 00:35 |
mircea_popescu | 200% ? | 00:35 |
Birdman | hmmm | 00:36 |
Birdman | well what q are they in the first place? | 00:36 |
Birdman | and can i pay you for those bouq books? | 00:39 |
Birdman | if anyone is interested in stacks of cft bps ranging between q 30-40 im selling, 18ecu per | 00:58 |
danielpbarron | yeah i'll buy a stack | 01:01 |
danielpbarron | how many you got? | 01:01 |
Birdman | ~50k of em | 01:01 |
Birdman | just 9999? | 01:02 |
danielpbarron | nah i'll take it all i guess | 01:03 |
Birdman | mircea_popescu diana_coman do i smell an auction? | 01:03 |
* danielpbarron glares | 01:03 | |
Birdman | Demand suddenly skyrocketed | 01:04 |
danielpbarron | then don't wait till after you quote a price and someone accepts it to start an auction | 01:04 |
Birdman | im entirely not concerned with etiquette in business | 01:05 |
danielpbarron | savage | 01:05 |
Birdman | Auctioning 279 stone adze bps q44, 15 cruddy hoe bps q39, 31 stone pick bps q38 starting at 325k ending in 24 hours | 01:15 |
danielpbarron | 325k here | 01:16 |
Birdman | 325k heard danielpbarron // do you want to do that cs deal orr.. gonna be afk for a bit so i wanna set the bot up | 01:18 |
danielpbarron | what deal | 01:18 |
Birdman | 9 cs uses for 10 cs | 01:19 |
danielpbarron | i really want pacademia nut ords | 01:22 |
danielpbarron | or smalls even | 01:24 |
danielpbarron | less than 50 smalls might just do it | 01:25 |
Birdman | i can run cs on it for you | 01:26 |
Birdman | but the hit r8 isnt so gr8 | 01:26 |
danielpbarron | well last time you tried you said it was a bunch of misses | 01:26 |
Birdman | 0/2 | 01:26 |
danielpbarron | what if you hit it with adzes? | 01:26 |
Birdman | you supplyin the adzes? | 01:26 |
danielpbarron | maybe | 01:27 |
danielpbarron | can you test first | 01:27 |
Birdman | not wasting my own tools for testing that | 01:27 |
Birdman | and the bot wouldnt lock em | 01:27 |
danielpbarron | i'll give you 1 adze for whatever the result of using it is | 01:27 |
danielpbarron | just edit the source code | 01:27 |
danielpbarron | it's a simple fix | 01:27 |
Birdman | alright | 01:27 |
danielpbarron | lol | 01:27 |
Birdman | but itd take me a bit to figure it out | 01:28 |
Birdman | can you tell me what to edit? | 01:28 |
danielpbarron | that would be well worth figuring out | 01:28 |
danielpbarron | yeah it's just one line that you add | 01:28 |
danielpbarron | the if statement is already there it just doesn't do anything | 01:28 |
DicePower | Found a character that dies instantly to the orb. | 01:42 |
DicePower | It takes 2 hits, but the orb seems to hit twice at once (sometimes thrice). | 01:42 |
Birdman | how much hp loss? we all have the same hp | 01:42 |
Birdman | says on the main chat window | 01:42 |
DicePower | Is that X/100 a percentage though? | 01:42 |
DicePower | We either have different defenses, or that number is being expressed as a percentage, and we have different healths. | 01:43 |
danielpbarron | Birdman, apparently we don't | 01:43 |
danielpbarron | as DicePower has figured out | 01:43 |
DicePower | From what I can tell from the brief moment the HP jump to before dying, I took 64% Health, 55% Blood, and 30% Spirit per hit. | 01:44 |
DicePower | I'll put it this way. | 01:44 |
Birdman | whaat thats crazy | 01:44 |
Birdman | good find | 01:44 |
DicePower | Some characters take 2 hits to die to the orb (well this was the first character that died THAT quickly). | 01:44 |
DicePower | Some take 8. | 01:44 |
DicePower | So there's a HUGE range. | 01:44 |
Birdman | 8?? mine takes 3 iirc | 01:45 |
DicePower | Based just on the character's stats. | 01:45 |
DicePower | Which are invisible | 01:45 |
DicePower | lol | 01:45 |
DicePower | That's WAAAAY more influential than IVs are in Pokemon :P | 01:45 |
DicePower | For health, some characters take as little as 7% per hit, some take 64. | 01:46 |
danielpbarron | yeah i die pretty fast at the orb | 01:46 |
danielpbarron | not one hit, but not 8 | 01:46 |
DicePower | For blood, the range is like 13 - 55 so far. | 01:47 |
DicePower | That's from 17 samples. | 01:47 |
DicePower | As you gain skill, I assume you improve upon your base defensive ability? | 01:48 |
DicePower | So that it takes more hits to kill you now, than when you first started playing? | 01:49 |
danielpbarron | nobody has those skills yet | 01:49 |
DicePower | Ahhhh | 01:50 |
DicePower | So shifting gears a bit, what are the main activities in Eulora (that would likely be influenced by underlying stats)? I know there's mining and crafting. | 01:51 |
danielpbarron | we have : gathering, tinkering, building. sortage, mining, farming, lumberjack. mcguyvering, bouqinism, lapidary, gung-ho gumbo. sacrifice. | 01:51 |
DicePower | Woah | 01:51 |
DicePower | Nice | 01:51 |
danielpbarron | sortage mining farming and lumberjack are sorta sub-skills that enhance other skills | 01:52 |
danielpbarron | mostly building | 01:52 |
danielpbarron | but sortage also goes with tinkering | 01:52 |
DicePower | Are there any of these that are more amenable to full automation than others? Or is it expected that they can all be performed even AFK, once FoxyBot is fully developed? | 01:52 |
danielpbarron | mcguyver, bouqinism, lapidary, and gung-ho are effected by tinkering and go each with their own different crafting table | 01:53 |
danielpbarron | i think so far they could theoretically be automated but i doubt sacrifice is | 01:53 |
danielpbarron | just me and one other have it, and each click is so expensive it's kinda like a ritual to even do it | 01:54 |
danielpbarron | plus the bigger sacrifices take hours anyway | 01:54 |
DicePower | Okay | 01:54 |
DicePower | I ask because in other games, I've tended toward professions that can be skilled/performed while away from the computer. | 01:55 |
DicePower | This usually equals crafting, at least in the case of Entropia. | 01:55 |
DicePower | Whereas, say, mining requires constant user interaction. | 01:55 |
danielpbarron | no we automate even that | 01:56 |
DicePower | Just wasn't sure how the different activities in this game were set up in terms of being suitable for automation. | 01:56 |
danielpbarron | although i don't know how easy that'll be when ennumerations aren't free anymore | 01:56 |
danielpbarron | well building alone isn't automated yet | 01:57 |
danielpbarron | but if you build while gathering it is | 01:57 |
DicePower | So the only barrier to automation is whether you have the funds to run the bot continuously? | 01:57 |
danielpbarron | yeah pretty much | 01:57 |
DicePower | Gathering is automated? | 01:57 |
danielpbarron | with foxybot yeah | 01:58 |
DicePower | Sweet | 01:58 |
danielpbarron | you can even do it barehanded for free | 01:58 |
danielpbarron | since death isn't permanent | 01:58 |
DicePower | And I imagine the thing or two that isn't will be at some point. | 01:58 |
danielpbarron | it knows to /die when your health gets too low | 01:58 |
danielpbarron | the only limit is yours or anyones ability to modify the client source code | 01:58 |
danielpbarron | eventually there'll probably be a shopbot for people who just want to buy/sell things all day while they are away | 01:59 |
DicePower | So that's good news, although it doesn't give me any ideas on how I might want to personalize my character's stats :P | 01:59 |
danielpbarron | yeah i don't know what to even recommend | 01:59 |
DicePower | How about the scalability of each activity in the game? | 02:00 |
DicePower | So like | 02:00 |
DicePower | If you somehow find a way to profit at something | 02:00 |
danielpbarron | i guess maybe we need more gatherers? since us high rank tinkerers are still paying crazy high (in my opinion) prices for harvestables | 02:00 |
danielpbarron | although that slag went for a lot today too | 02:00 |
danielpbarron | so maybe we need more low rank tinkerers | 02:01 |
DicePower | If you somehow manage to find a particular activity profitable, are there some activities that lend themselves to playing at higher stakes than others? | 02:01 |
danielpbarron | i think maybe we need a spectrum of tinkerers so that the products can get passed up the line or something | 02:01 |
danielpbarron | well sacrifice is the highest stakes | 02:02 |
danielpbarron | each click costs millions | 02:02 |
DicePower | So each activity has only a single stakes option? | 02:02 |
danielpbarron | that's where new skills come from | 02:02 |
danielpbarron | the stakes are simply what value you put into it | 02:02 |
danielpbarron | and in sacrfice, there's expensive wine, expensive skill items, expensive altar use | 02:03 |
mircea_popescu | Birdman> and can i pay you for those bouq books? << kinda not wanting to burn bps now lol | 02:03 |
danielpbarron | in tinkering you can tune the stakes way down to only a few copper a click probably | 02:03 |
danielpbarron | although with blueprint shortage, who knows | 02:03 |
DicePower | Okay, so if you find yourself profiting $1 per hour doing some activity, you can arbitrarily choose to ten-fold your bet size doing the same exact activity, yielding a $10/hour profit (assuming you can still find buyers for what you're producing)? | 02:04 |
DicePower | And there's no real limit to the scaling in any activity? | 02:04 |
danielpbarron | uh.. no | 02:05 |
DicePower | (other than supply and demand) | 02:05 |
danielpbarron | stake isn't the right word to use probably | 02:05 |
DicePower | okay | 02:05 |
danielpbarron | this isn't gambling in the slot machine sense | 02:06 |
DicePower | Got it | 02:06 |
danielpbarron | the game is supposedly balanced to where it all evens out | 02:06 |
DicePower | Base value wise | 02:06 |
danielpbarron | the 'house' makes money when you mess up, and i guess in the future it will sell drinks | 02:06 |
DicePower | Let me try another analogy and see if it has any application in this game. | 02:07 |
danielpbarron | sometimes you mix two piles of different quality and it rounds down. you just lost value. the shareholders of s.mg get the value | 02:07 |
DicePower | If I'm playing a game where I hunt creatures for loot. | 02:07 |
DicePower | ahhh | 02:08 |
danielpbarron | yeah that's gonna be a crazy balancing act. the loot from mosters balanced with your odds of getting hit and having to pay to heal up | 02:09 |
DicePower | If there is a game where you hunt creatures (for a cost) and receive loot (the payback), and you're using a certain weapon on a certain creature, you might, on average, lose $3 per hour, or profit $2 per hour (random numbers). By getting a new weapon with increased damage per second, you can kill the same creature faster, and maybe double the outcome to a loss of $6 per hour in the first case, or a profit of $4 per hour | 02:11 |
DicePower | in the other case. | 02:11 |
DicePower | Is there an analogy to the damage per second upgrade in Eulora? | 02:11 |
DicePower | Or would you have to change activities completely, or use a blueprint for a different item for example, in order to spend more per hour? | 02:13 |
danielpbarron | what you said sounds about right | 02:14 |
danielpbarron | in gathering we have a range of tools to use | 02:14 |
DicePower | Does it depend on the activity at all? | 02:14 |
danielpbarron | basic tools, improved tools, and chetty sticks | 02:14 |
danielpbarron | sorta | 02:14 |
DicePower | Or it sounds right for every activity? | 02:14 |
danielpbarron | there are three different basics and three different improved | 02:14 |
danielpbarron | and the hypothesis so far is each of the three tools coresponds to each of the three sub-skills to gathering | 02:15 |
DicePower | interesting | 02:15 |
danielpbarron | that is: cruddy hoe -> farming, stone pickaxe -> mining, stone adze -> lumberjack | 02:15 |
danielpbarron | they all work on whichever thing your are gathering | 02:15 |
danielpbarron | but i think you get better results if you use the right one | 02:16 |
danielpbarron | i also think barehanded is best for basics | 02:16 |
danielpbarron | basics are effected by the sortage skill | 02:16 |
danielpbarron | i guess noobs can profit using tools on basics, but i have a high rank in gathering and i get pretty good results with no tool | 02:17 |
danielpbarron | maybe even the highest rank, unclear if anyone overtook me yet | 02:17 |
danielpbarron | but i was first to 400 :D | 02:17 |
DicePower | Nice :) | 02:18 |
danielpbarron | we get the skill book named after us if we are first to a multiple of 200 | 02:19 |
danielpbarron | that's the only one i got so far | 02:19 |
mircea_popescu | danielpbarron> eventually there'll probably be a shopbot for people who just want to buy/sell things all day while they are away << irc this project was even specced in the logs, and of course there's a reward for completion. | 02:19 |
mircea_popescu | DicePower> Let me try another analogy and see if it has any application in this game. << you know you could just actually try playing for a few hours/days/whatever | 02:21 |
mircea_popescu | rather than doing this bizarre abstract fandango | 02:21 |
DicePower | What's a "playing" in this game? | 02:22 |
mircea_popescu | i dunno, go mine, or craft something | 02:22 |
DicePower | It's a vicious cycle :P | 02:23 |
mircea_popescu | for instance i'm making charcoal atm. danielpbarron is probably mining or cutting wood or something | 02:23 |
mircea_popescu | or fucking with the storage by the looks of it lol | 02:23 |
DicePower | hehe | 02:24 |
DicePower | So when your character dies, do you keep your items/BTC/skills if and only if you had a child? | 02:25 |
DicePower | Once death is permanent I mean. | 02:26 |
mircea_popescu | atm you keep everything anyway | 02:26 |
mircea_popescu | well no, you keep whatever the child got. | 02:26 |
danielpbarron | i'm messing with storage a lot it seems | 02:26 |
DicePower | So you lose your BTCs and items on the dead character? | 02:26 |
mircea_popescu | yep. | 02:26 |
DicePower | Can you just trade them all to the child before death | 02:27 |
DicePower | ? | 02:27 |
mircea_popescu | sure. | 02:27 |
mircea_popescu | the normal mode for most people would be to promote a kid to the clan leadership and send the old guy to smoke opium or something. | 02:27 |
mircea_popescu | most people wouldn't normally be spending that much time in the face of life danger. | 02:27 |
mircea_popescu | well, unless a town is sacked or something. | 02:27 |
DicePower | Okay, so you won't die from falling 3 feet like you do now :D | 02:28 |
mircea_popescu | nah. | 02:28 |
mircea_popescu | and combat won't be the usual mmorpg sort, either. | 02:28 |
DicePower | I guess the point of death is so that skills can't be traded over and no one ever gets too much skill in the game. | 02:28 |
mircea_popescu | skills will actually be tradeable, as an application of magic / faith. | 02:29 |
DicePower | ohhh | 02:29 |
danielpbarron | well now.. | 02:30 |
DicePower | So really, the only thing you're losing are your inherent stats. | 02:30 |
mircea_popescu | "and here's your father's anal beads. stick them in, learn what he kn ew." | 02:30 |
danielpbarron | this convo almost feels qntrable | 02:30 |
mircea_popescu | :) | 02:30 |
mircea_popescu | DicePower not exactly lose, either. they mingle with the mother's to make the kid in thefirst place. | 02:30 |
DicePower | Hmmmm | 02:31 |
mircea_popescu | danielpbarron yeah, the plan is that there's this magical gem, you do the right chanting/cast the right spell, whoop your tinkering skill is now inside. | 02:32 |
mircea_popescu | some costs / lossage involved in the process, but principally speaking - there you go. | 02:32 |
DicePower | So is it possible to end up, several generations later, with a completely different stat distribution, or do you have to delete your character and start over if you wanted to have one that was built for a different task? | 02:32 |
mircea_popescu | i would expect it's possible yes. | 02:33 |
DicePower | What does the average life expectancy look like? | 02:33 |
mircea_popescu | bout two years. aka 104 game years. | 02:34 |
mircea_popescu | maybe a little under. | 02:34 |
mircea_popescu | depends how well you eat. | 02:34 |
DicePower | Okay, and if you go into dangerous areas could be killed instantly ofc. | 02:34 |
mircea_popescu | yes, if you're insane enough to just wander into mordor, you'll go splat. | 02:35 |
DicePower | So I feel like Health, Blood, and Spirit are probably indeed very important areas to optimize. | 02:35 |
DicePower | You said that spirit = 0 will cause death in the future, right? | 02:35 |
mircea_popescu | depends how much time you plan to spend in harm's way. | 02:35 |
mircea_popescu | a crafter wouldn't muich care. | 02:35 |
hanbot | <mircea_popescu> for instance i'm making charcoal atm. danielpbarron is probably mining or cutting wood or something << i'm dragging boulders! | 02:35 |
mircea_popescu | hey hanbot what q pss do you make ? | 02:36 |
hanbot | 100 even | 02:37 |
mircea_popescu | meh! | 02:37 |
DicePower | So even for a crafter, if he's out exploring, or something unexpected happens (or a programming glitch for that matter lol), it seems like having higher health/blood gives you significantly more time to get out of harm's way. | 02:37 |
hanbot | aww | 02:38 |
DicePower | Like up to a factor of 4x at least. | 02:38 |
mircea_popescu | an important aspect here is that as game progresses, you'll be building retinues etc. | 02:38 |
mircea_popescu | might as well hire a bunch of npc servants. | 02:38 |
mircea_popescu | or whatever, become a lich and raise the dead. | 02:38 |
mircea_popescu | the game intends to be versatile. | 02:38 |
mircea_popescu | but in general - a player determined enough should be able to build his own fucking castle. especially if coming from a rich clan and so on. | 02:39 |
DicePower | Ohh, so death might not be 100% permanent? | 02:39 |
mircea_popescu | nothing is 100%. | 02:39 |
DicePower | There might be revivals and such | 02:39 |
DicePower | Nice | 02:39 |
DicePower | So if you died with 5 BTC in hand. | 02:39 |
mircea_popescu | there's a number of transforms that make you immortal planned. they however.... come with drawbacks. | 02:39 |
DicePower | There's hope to get it back. | 02:39 |
mircea_popescu | mno. | 02:40 |
DicePower | So this sounds pretty cool | 02:41 |
mircea_popescu | the best plan is to die in controlled circumstances. | 02:41 |
DicePower | It's making the stat personalization harder lol | 02:42 |
DicePower | But it sounds cool | 02:42 |
mircea_popescu | that's the plan | 02:43 |
DicePower | Do you think a character might find a way to alter their own hidden stats someday? | 02:44 |
mircea_popescu | well at the very least find out to some degree what they are. | 02:44 |
DicePower | Or is that foundational to a character | 02:44 |
DicePower | Well yeah | 02:45 |
mircea_popescu | there's no telling what powerful artefacts lie hidden in the close embrace of the earth. | 02:45 |
DicePower | hehe | 02:45 |
DicePower | I think a character can tell what they are in a few days plotting data points in Excel :) | 02:45 |
mircea_popescu | well... do that, show it off, we'll see how it goes. | 02:46 |
DicePower | If they have the funds to test everything | 02:46 |
mircea_popescu | lol. | 02:46 |
mircea_popescu | considering people have been testing for months now, and spent in excess of a billion doing so... your thought is unpersuasive. | 02:46 |
DicePower | oh wow | 02:47 |
DicePower | Are you talking about figuring out the loot formula? | 02:47 |
DicePower | Because that I could see. | 02:47 |
mircea_popescu | and for all that trouble it's not clear a single question has in fact been answered | 02:47 |
mircea_popescu | or even validated. | 02:47 |
mircea_popescu | mno, i'm talking about simpler things such as "what is the fair price for this here item". | 02:47 |
DicePower | ahhh | 02:48 |
mircea_popescu | you really should read the logs, a wealth of info in there. | 02:48 |
DicePower | Definitely will before too long, I've already read most of the things that were linked to me. | 02:48 |
DicePower | Would be interesting to see if a character dies of old age, how long they can live again once revived. | 02:49 |
mircea_popescu | so i'm making poc q 144. so far in 75 clicks on q202 bundle i got ... 0 extra items. | 02:50 |
mircea_popescu | this fuckiung blows. | 02:50 |
DicePower | :( | 02:50 |
mircea_popescu | revived ? | 02:55 |
DicePower | "or whatever, become a lich and raise the dead." | 02:56 |
mircea_popescu | if the lich happens to raise your auntie, it would be as a npc zombie or somesuch. | 02:56 |
DicePower | Ohhh, what did you mean by the best plan it do die in controlled circumstances then? | 02:57 |
mircea_popescu | that you won't lose much by dying in your own bed. | 02:57 |
DicePower | You lose everything that you didn't trade, don't you? | 02:58 |
mircea_popescu | myeah. | 02:58 |
*** Quits: bagels7 (~bagels7@unaffiliated/bagels7) () | 03:07 | |
Birdman | welp i books or no books i guess i should be shredding huh | 04:08 |
Birdman | ill buy em at 200% mircea_popescu | 04:08 |
Birdman | diana_coman if i were to leave the bot to gather close to the trainer, would it train? | 04:08 |
mircea_popescu | how many do you want ? | 04:15 |
Birdman | 526 | 04:20 |
* danielpbarron blinks | 04:20 | |
mircea_popescu | aite lemme fish them out | 04:20 |
danielpbarron | i guess i lost track of what was offered. otherwise that sounds like a whole coin. and I don't mean the million coin | 04:21 |
mircea_popescu | ok trade me | 04:22 |
mircea_popescu | 526 * 172 * 1.86 * 2 = 336555.84 | 04:23 |
mircea_popescu | enjoy | 04:24 |
Birdman | tyvm | 04:25 |
Birdman | hella expensive bits im about to make though huh | 04:25 |
mircea_popescu | well, 526 bps should create 27089 bits. | 04:26 |
mircea_popescu | so that's ~12.5 copper per bit from the cost of recipes. | 04:27 |
mircea_popescu | figure another... 40 or so from the tool i guess ? | 04:27 |
Birdman | yeah forgot they are in the ingreds too :s | 04:27 |
Birdman | not to mention the rest of the bps cost | 04:27 |
mircea_popescu | yeh. shredding suddenly a rather expensive activity. AGAIN. | 04:28 |
mircea_popescu | hopefully people took advantage of the niche of abundance made hughe lbn stacks. | 04:28 |
Birdman | might even hold off, wanted to be able to bare handed build tinies but my q output will just make it a loss. Was thinking with the bouq books the bit q would be enough to over craft decent on something like grass, then tinker into threads for a profit | 04:29 |
Birdman | no books means not high enough q bits | 04:29 |
mircea_popescu | well... you could barehanded build every OTHER tiny. | 04:31 |
Birdman | idk man, i just dont know | 04:31 |
Birdman | alot has changed, gonna scheme a bit and see where my effort is best used at the moment | 04:32 |
mircea_popescu | see cuz key gives you a lbn | 04:33 |
Birdman | oh ya ya no kiddin | 04:34 |
Birdman | but teh bot drops em | 04:34 |
Birdman | for now im burning the rest of my tools on grass to tinker some threads, then in the meantime maybe theres some new bouq stuff i can start doing or get my gathering high enough to bare handed smalls or somethin | 04:35 |
danielpbarron | Birdman> but the bot drops em << you can tell it not to | 04:37 |
danielpbarron | flip the '1' to a '0' | 04:37 |
danielpbarron | and you don't need to do every other to get keys | 04:37 |
danielpbarron | you get the key regardless of whether you build the claim | 04:38 |
Birdman | yeah | 04:38 |
danielpbarron | so at the moment barehanded gathering can be a totally zero input thing | 04:38 |
danielpbarron | free money basically | 04:38 |
danielpbarron | you just need a buffer of bits for however many keys you can hold at once | 04:39 |
danielpbarron | when inventory is full, relog and repeat | 04:39 |
danielpbarron | you can also follow me around as i go; saving keys is too much of a pain for me | 04:39 |
danielpbarron | free keys in my claims | 04:39 |
mircea_popescu | oh yeah good point. | 04:42 |
mircea_popescu | pretty reasonable 0 cost options for players. | 04:43 |
danielpbarron | it's not unlike mining bitcoin, in that it's probably more cost effective to just buy some (in this case, coppers) | 04:59 |
DicePower | Is there a file somewhere in the Eulora folder or in AppData or something that stores non-hidden avatar info, like Weight, Capacity, current Health, etc.? | 05:23 |
diana_coman | <Birdman> diana_coman if i were to leave the bot to gather close to the trainer, would it train? <- no, the explore part does not train | 07:27 |
diana_coman | <danielpbarron> i guess maybe we need more gatherers? since us high rank tinkerers are still paying crazy high (in my opinion) prices for harvestable <- do you mean the 125%? | 07:31 |
diana_coman | Birdman, 350k on the tool bps | 07:40 |
*** Quits: davout (~david@unaffiliated/davout) (Ping timeout: 276 seconds) | 07:43 | |
*** Joins: davout (~david@unaffiliated/davout) | 07:47 | |
Birdman | 350k heard diana_coman | 09:29 |
Birdman | seems i average a bit over 1 grass per tiny and almost exactly 1 tiny per ten barehanded tries | 10:48 |
Birdman | with a small or two thrown in every now and again | 10:48 |
mircea_popescu | bps ? what bps. | 11:53 |
mircea_popescu | ah i c. | 11:54 |
mircea_popescu | (279*.44 + 15 *.39 + 31*.38)*10000 = 1403900 / 350k = 249% | 11:55 |
mircea_popescu | bps through da roof! | 11:55 |
mircea_popescu | the funny part is that i can't even decide if i won't later regret not bidding now. | 11:55 |
danielpbarron | prices for harvestable <- do you mean the 125%? << I mean qi stuff | 12:18 |
danielpbarron | 368k Birdman | 12:18 |
*** Joins: fghj (~fghj@gti6.internetdsl.tpnet.pl) | 12:51 | |
mircea_popescu | aaand now i mine 229 | 14:26 |
jurov | DicePower: there is folder in appdata with stuff like chat logs, but all character info comes solely from server. | 14:59 |
jurov | DicePower: I have a version with greedy logging tho, it logs the stats too. You can pull it from git and compile. | 15:13 |
lobbesbot` | News from eulora: Eulora auction, February the 21st <http://trilema.com/2016/eulora-auction-february-the-21st/> | 16:00 |
diana_coman | uhm, so I stored 11766, 14535 and 3923 feelings (3 stacks, that's how they were in my inventory | 16:32 |
diana_coman | but now storage shows only 12274? | 16:33 |
diana_coman | and those were high q (120) feelings | 16:33 |
mircea_popescu | ugh | 16:33 |
diana_coman | mircea_popescu, any idea ? ^ | 16:33 |
diana_coman | or they got somehow mixed up with the rest? | 16:34 |
diana_coman | ugh | 16:34 |
mircea_popescu | i've never heard of something like this. | 16:35 |
diana_coman | I'm not really sure how it made the piles in the first place really | 16:35 |
danielpbarron | i also have >9999 feelingses piles from Nidhogg | 16:36 |
mircea_popescu | it happens via loot | 16:37 |
diana_coman | but danielpbarron did you store them without problem? | 16:37 |
diana_coman | because yes, they seem to have appeared via loot (I've been making loads of shaped slag) | 16:37 |
danielpbarron | i think so | 16:37 |
diana_coman | hm | 16:37 |
danielpbarron | i looks like some of the piles are out of order | 16:38 |
danielpbarron | i thought i put all the >9999 ones in first | 16:38 |
danielpbarron | but i see some exactly 9999 ones above on the list | 16:38 |
diana_coman | well, at this moment I am more concerned about whether some got lost on the way to storage basically due to the numbers, but will have to go through the whole list and then add everything up to figure that one out | 16:39 |
diana_coman | because I suppose they might have gotten onto other existing stacks with same q | 16:39 |
mircea_popescu | diana_coman you have 36195 feelings q120 | 16:40 |
mircea_popescu | what storage did was create 9999 stacks out of your larger ones. | 16:40 |
danielpbarron | i don't see anything obviously amiss in my numina storage | 16:40 |
diana_coman | but not out of all ? | 16:40 |
mircea_popescu | it's kinda weird. but it doesn't lose the items, just... fucks the arrangement up a little. | 16:41 |
diana_coman | that was kind of my hope but it looks so weird because of the remaining stack of 12274 | 16:42 |
diana_coman | I found meanwhile the stacks indeed so now they are 3923+12274+9999+9999 | 16:42 |
diana_coman | where it added to some older stacks I think, I'd need to go through the logs to figure out exactly what was the conf before, ugh | 16:42 |
mircea_popescu | basically diana_coman if you have say 5555 q 120 in storage and add a 11111 stack, it will make a 9999 stack out of the first, and leave the 2nd 11111-4444 inside. | 16:44 |
mircea_popescu | it doesn't recurse through this process tho. | 16:44 |
diana_coman | oh | 16:44 |
jurov | time to throw alloca() into it | 16:45 |
diana_coman | but then why the 9999 limit in the first place if it doesn't truly enforce it in practice anyway all the time? | 16:45 |
diana_coman | weird stuff | 16:45 |
mircea_popescu | mixed bag. | 16:47 |
jurov | "9999 ought to be enough for anybody." | 16:48 |
mircea_popescu | eh actually the design demands infinite stacks, will eventually be displayed as 99mn or w/e | 16:49 |
mircea_popescu | we're just not there yet. | 16:49 |
diana_coman | mircea_popescu, I have everything for 100 adzes whenever you are in town (it's ~120q the stuff but that's still undercraft for you) | 16:51 |
mircea_popescu | doing a large cr cs run atm, prolly tonight. | 16:51 |
diana_coman | kk, still waiting on wyrd for the output on another ltf run so that I can get another 100 pickaxes I think | 16:51 |
mircea_popescu | cool | 16:52 |
danielpbarron | oh hey, i just got loot from tinkering a bundle that had the same quality as my output | 17:01 |
mircea_popescu | sweet huh | 17:01 |
jurov | what bundle? | 17:25 |
danielpbarron | stone adze | 17:51 |
diana_coman | oh, you making the tool yourself danielpbarron ? what q do you tinker at? | 17:56 |
diana_coman | oh wow, 109? so losing what, 1/3 in durability? | 18:16 |
*** Quits: hanbot (~hanbot@unaffiliated/hanbot) (Ping timeout: 276 seconds) | 18:22 | |
danielpbarron | losing? | 19:01 |
diana_coman | compared to the case when MP would make the tools | 19:05 |
danielpbarron | if Mircea wants this exp he can make me an offer | 19:05 |
diana_coman | lol | 19:05 |
diana_coman | if it's for xp, why tools exactly but whatevs | 19:05 |
danielpbarron | two birds | 19:06 |
diana_coman | well, you basically value the xp at that 1/3 of the tool | 19:18 |
jurov | yep, why don't you buy tinker/sortage buffs from mircea? | 19:23 |
jurov | interesting how every player has strikingly different take on this | 19:23 |
mircea_popescu | innit ? | 19:25 |
diana_coman | I think it's more the context that makes one take more appealing than another to a player as I know I keep having to make this kind of choice (do I value the xp on this more? or the durability? etc) | 19:41 |
danielpbarron | diana_coman> well, you basically value the xp at that 1/3 of the tool << also my saved sanity in not having to negotiate every last thing with other players, and also i'm getting not-low-quality petrified things | 19:42 |
danielpbarron | jurov> yep, why don't you buy tinker/sortage buffs from mircea? << do what now? I'm way too high rank to benefit from any skillbooks | 19:43 |
jurov | iirc there are some skill items to go to level 200? | 20:07 |
mircea_popescu | 400 even | 20:08 |
danielpbarron | i'm over 400 in tinkering | 20:08 |
danielpbarron | and i don't think the sortage book for 100-200 exists yet | 20:08 |
jurov | and sortage? | 20:08 |
jurov | oh that | 20:08 |
mircea_popescu | i'm ALMOST 400 sortage. | 20:08 |
danielpbarron | crazy | 20:08 |
*** Joins: hanbot (~hanbot@unaffiliated/hanbot) | 20:48 | |
Birdman | 368k heard danielpbarron | 21:24 |
jurov | Birdman do you auction 50k or 9999? | 21:37 |
Birdman | I'll acuction 50k at that starting price | 21:38 |
Birdman | you mean the cft bps yeah? | 21:38 |
jurov | i'm confused | 21:38 |
jurov | you have 2 auctions? | 21:38 |
Birdman | yes | 21:38 |
danielpbarron | current auction is for tool blueprints | 21:39 |
jurov | and the cft one is closed? | 21:40 |
Birdman | So, auctioning 50k cft bps of varying qualities between 30-40 for 1mn ending in 24 hours | 21:41 |
danielpbarron | lol 1mn | 21:42 |
mircea_popescu | what's that, like 300% ? | 21:42 |
danielpbarron | more even | 21:43 |
danielpbarron | that wasn't a bid by me | 21:43 |
danielpbarron | just to clarify | 21:43 |
mircea_popescu | sadly we have nfi how hard to get will these be. | 21:44 |
danielpbarron | well i still have quite a few stacks | 21:44 |
mircea_popescu | i got some too yet yeah | 21:44 |
mircea_popescu | it's what kept me from the tool bp auction too. nfi wtf. | 21:44 |
jurov | Birdman pm | 21:45 |
Birdman | new mining tools flooded market, not more bps loot, mp just got a remark of grass, figured it was a good time to dump | 21:46 |
mircea_popescu | the reasoning is solid. | 21:46 |
mircea_popescu | also, i will be digging up my OTHER grass remarkable. so there! | 21:46 |
mircea_popescu | Birdman it's pretty clear at this point no more bps will be made for a while, so might as well sit on them. maybe try chaining it after sundayu's s.mg auction or somesuch | 21:47 |
mircea_popescu | people DO use cft, and bps, so the stocks are drawing down. i lost like 10% this week | 21:47 |
danielpbarron | and maybe try starting the auction at base value !! | 21:47 |
Birdman | danielpbarron ill try bv when im selling to an npc alright? | 21:48 |
Birdman | but yes i could see bps appreciating, but the auction still stands if theres interest | 21:48 |
mircea_popescu | this is really not how auctions work tho | 21:50 |
diana_coman | I also have cft bps quite a few, so not interested in that | 21:51 |
danielpbarron | if neither myself Mircea or Diana are willing to place the first bid, the auction is kinda dead in the water, no? | 21:52 |
diana_coman | <Birdman> new mining tools flooded market <- ?? what? | 21:52 |
Birdman | im ok with that | 21:52 |
Birdman | ehh meant mining skills | 21:52 |
diana_coman | where's that flood of new mining tools? | 21:52 |
diana_coman | oh, lol | 21:52 |
Birdman | lj and mining etc lol | 21:52 |
danielpbarron | (mining is for sale in Daniel's Shop) | 21:53 |
Birdman | bare handed is working out pretty damn well for me | 21:53 |
diana_coman | good for you then, there's still demand for resources for sure anyway | 21:54 |
diana_coman | <mircea_popescu> people DO use cft, and bps, so the stocks are drawing down. i lost like 10% this week <- the sad thing is that I'm not even sure at this point if I won't run out of screens (hence lbn) before running out of cft/tool bps | 21:56 |
diana_coman | it's more of a contest of what is going to be the first shortage | 21:56 |
* danielpbarron sits happily on his fairly decent stockpile of bits and threads | 21:56 | |
diana_coman | danielpbarron, you have no idea how many the bot eats when I let it loose like this | 21:57 |
diana_coman | what is fairly decent, 1mn of each? | 21:57 |
danielpbarron | idk how you get yours hands on so many tools | 21:57 |
danielpbarron | enough to last for months i would guess | 21:57 |
danielpbarron | tools are the more limiting factor | 21:57 |
diana_coman | I bought out electron long time ago for one thing | 21:57 |
danielpbarron | barehanded uses them very slowly | 21:57 |
danielpbarron | you are still using those tools? | 21:57 |
mircea_popescu | lol as someone say, "interesting how widely divergent everyone's conclusions are" | 21:57 |
diana_coman | well yes, I am sure I would have enough lbn/cft for barehanded mining | 21:58 |
mircea_popescu | atm i'm stickmining cr. | 21:58 |
mircea_popescu | just ftr. | 21:58 |
diana_coman | danielpbarron> you are still using those tools? <- yes, I bought a shitton of them at that time, lol | 21:58 |
diana_coman | mircea_popescu, that's a VERY nice thing to do, I know | 21:58 |
danielpbarron | what's so nice about it | 21:59 |
diana_coman | the xp! the output! | 21:59 |
mircea_popescu | 40 sticks in, about 2k cr. pretty shitty. | 21:59 |
danielpbarron | i only use sticks myself when i just need something real quick and don't feel like waiting for someone else to trade it to me | 21:59 |
diana_coman | oh, yuck | 21:59 |
diana_coman | and how many ords mircea_popescu ? | 21:59 |
mircea_popescu | i mean yes it's 3.5 or so mn worth of cr in there | 21:59 |
danielpbarron | i don't remember the last time i got an ord with a stick | 21:59 |
mircea_popescu | for barely 1mn worth of cs. | 21:59 |
mircea_popescu | diana_coman like 6 | 22:00 |
diana_coman | I did some time ago quite a few runs of cs exploring and they were really good overall | 22:00 |
danielpbarron | seems to me a way better use is to have noob get and ord virtually 1:1 | 22:00 |
diana_coman | well so then what is shitty in fact mircea_popescu - you can't know the total anyway until you build the ords | 22:00 |
mircea_popescu | i am building the ords. | 22:00 |
diana_coman | 6 out of 40 does sound ugly though | 22:00 |
mircea_popescu | i came here to build 25 ords. | 22:00 |
mircea_popescu | and by god i will. | 22:01 |
danielpbarron | i build my ords to but i have noobs gather them for me | 22:01 |
diana_coman | wait, so is the 2k cr out of smalls/tinies only or including ords so far? | 22:01 |
mircea_popescu | i need high cr. | 22:01 |
mircea_popescu | diana_coman incl ords. | 22:01 |
diana_coman | danielpbarron, my data shows that noob ords are quite constant in value and below what I get ; on the other hand my ords vary more | 22:02 |
danielpbarron | i could probably get so many cr in a few days barehanded | 22:02 |
diana_coman | oh, if it's including ords then yeah, kind of ugly | 22:02 |
mircea_popescu | yeah well if i spend a few days on this nothing will ever get done. | 22:02 |
danielpbarron | diana_coman, that may be, but if i use the stick myself it'll be all smalls, which is notably less yield than noob ords | 22:03 |
mircea_popescu | i wanna build these 37 screen bps already, and i need more us for mining r's | 22:03 |
diana_coman | + danielpbarron your cr is lower value so you'd probably get same number faster , true, but that's missing the point | 22:03 |
danielpbarron | not that much lower | 22:03 |
mircea_popescu | what q do you get daniel ? | 22:03 |
danielpbarron | well yeah i guess quite a bit lower % wise | 22:03 |
danielpbarron | i get basics over 150 | 22:03 |
diana_coman | danielpbarron> diana_coman, that may be, but if i use the stick myself it'll be all smalls, which is notably less yield than noob ords <- my view on this is that it depends on the length of the run you consider basically | 22:04 |
mircea_popescu | this is 228. | 22:04 |
diana_coman | I never got ONLY smalls for sure | 22:04 |
mircea_popescu | and it makes a fucking diff - i cook at 149 ffs | 22:04 |
diana_coman | AND noobs miss on rares | 22:04 |
Birdman | <mircea_popescu>atm i'm stickmining cr. << ever need a decent gatherer for some cs ording let me know | 22:04 |
diana_coman | which makes it very costly actually | 22:04 |
mircea_popescu | yeah Birdman but i need it high q. | 22:04 |
danielpbarron | why so inclined to overcraft now that no blueprint loot though? | 22:04 |
Birdman | mhm thats what im sayin, my gathering is nothing to scoff at whilist still getting 100% ords | 22:04 |
diana_coman | mircea_popescu, I think he means that he'd get one ord for each cs | 22:04 |
diana_coman | you can then build them | 22:05 |
Birdman | pushing 175, about q80 enums | 22:05 |
mircea_popescu | yeah but they are lower ords. | 22:05 |
danielpbarron | speaking of which, Birdman come get some sticks so you can get me those ords | 22:05 |
mircea_popescu | i'd really like a big hit already. curious what cr remarkable is. | 22:05 |
diana_coman | yeah, what I was saying earlier | 22:05 |
Birdman | danielpbarron im in town | 22:05 |
danielpbarron | alight, once this adze is done | 22:06 |
Birdman | and yeah i get it mircea_popescu, but getting all ords might outweigh the slightly better output | 22:06 |
Birdman | from doing it yourself | 22:06 |
diana_coman | I still get basics at 181, but it will probably go down if mircea_popescu gets his big hit, lol | 22:06 |
mircea_popescu | diana_coman did it drop when i hit the grass ? | 22:06 |
mircea_popescu | Birdman maybe. i udnno. | 22:06 |
danielpbarron | idk why you guys are so against building someone else's claims | 22:06 |
diana_coman | danielpbarron, I'm not against that, not at all | 22:06 |
Birdman | its still not been proven to me that mine are worth less | 22:07 |
danielpbarron | sure sounds like it | 22:07 |
diana_coman | nope, I did it and sometimes do it | 22:07 |
diana_coman | just not *always* and certainly NOT as a generic "best" strategy | 22:07 |
diana_coman | because it's not overall/objectively best | 22:07 |
diana_coman | it has it's uses | 22:07 |
diana_coman | that's all | 22:07 |
danielpbarron | you know you can get remarkables with basic tools, even barehanded | 22:07 |
danielpbarron | i don'tk now why you would waste sticks trying to get these | 22:07 |
diana_coman | mircea_popescu> diana_coman did it drop when i hit the grass ? <- it dropped 1 q point on farming | 22:07 |
diana_coman | which is a killer | 22:07 |
mircea_popescu | oh | 22:07 |
mircea_popescu | not so bad tho. | 22:08 |
diana_coman | I don't really know on basics because at the same time I had increased a bit my sortage through tinkering | 22:08 |
danielpbarron | yeah i lost a point on lumber too | 22:08 |
diana_coman | mircea_popescu, BAD actually | 22:08 |
diana_coman | 1q point in farming is HUGE | 22:08 |
danielpbarron | you must be a bad farmer | 22:08 |
danielpbarron | i have a pretty easy time getting lumberjack up | 22:08 |
diana_coman | yeah, clearly | 22:08 |
diana_coman | I also have an easy time getting mining up, getting lj up | 22:09 |
diana_coman | it's only bloody farming that is a mess, lol | 22:09 |
mircea_popescu | delete your characters more like DicePower | 22:09 |
danielpbarron | it feels so far like maybe i'm not as good at mining, but i haven't built nearly enough to know | 22:09 |
diana_coman | <mircea_popescu> delete your characters more like DicePower <- yes!!!! | 22:09 |
danielpbarron | but with lumber i get crazy good hit rates if i find a good spot | 22:09 |
mircea_popescu | the other problem is that i keep reading "small cunty rock" and doing double takes | 22:09 |
diana_coman | danielpbarron, I suspect that's more depending on the spot, lol | 22:10 |
diana_coman | bwahahaha the cunt is in the mind of the reader | 22:10 |
diana_coman | or what was it | 22:10 |
mircea_popescu | so it is. | 22:10 |
diana_coman | danielpbarron, I get crazy good hit rates on wpl for that matter | 22:10 |
diana_coman | so in this sense farming is good | 22:10 |
diana_coman | very good, lol | 22:10 |
danielpbarron | so what's the big deal | 22:11 |
diana_coman | but that doesn't help if the q doesn't move even with 8 ranks up AND moreover 1 rank up in farming means 2*24 hours of building basically | 22:11 |
danielpbarron | yeah i can get a q point in lumber from like.. a few ranks of lumberjack and building combined | 22:13 |
diana_coman | there, but the thing is that I keep track and I am comparing | 22:13 |
diana_coman | and so far farming fares worst for some reason | 22:13 |
danielpbarron | it depends on other players to you know? | 22:13 |
diana_coman | in terms of how many q points per ranks etc | 22:13 |
diana_coman | I know it does, I have nfi HOW it does | 22:13 |
danielpbarron | it's virtually impossible to know exactly how your rank effected the quality | 22:13 |
danielpbarron | you are always fighting against other players ranking up | 22:13 |
danielpbarron | i noticed this over last night as we both crafted shaped slags | 22:13 |
diana_coman | but in any case, wouldn't it make more sense that farming was then easier to rank up since I seem to be the only one going at it? | 22:13 |
diana_coman | are you ranking up in farming? | 22:13 |
danielpbarron | you kept bumping my quality down to 108 | 22:13 |
danielpbarron | i don't have farming | 22:13 |
diana_coman | so then? | 22:13 |
danielpbarron | i'm saving those skill items for a sacrifice | 22:13 |
diana_coman | that's my point: I would understand to see it in mining or lj | 22:13 |
diana_coman | as you are ranking up in them too | 22:13 |
diana_coman | but not in farming where I am alone | 22:13 |
danielpbarron | hanbot probably has it | 22:13 |
danielpbarron | not a hard one to get | 22:14 |
diana_coman | I don't think she was even online nearly as much though so I really doubt she ranked farming up more than you have ranked up lj for instance | 22:14 |
danielpbarron | idk, there were plenty of times i saw her running back and forth from town (a sign she had a low rank new skill) | 22:14 |
diana_coman | well, if it's low rank, then no, she's nowhere that close, lol | 22:15 |
diana_coman | anyway, on the very bright side of lj, the skill is very easy to rank up not least because basically ALL It's ordinaries are easily built ffs | 22:18 |
diana_coman | compare that with 4 out of 7 farming ordinaries that take either canines or st | 22:18 |
danielpbarron | mining has some easy ones too | 22:18 |
diana_coman | yes, it has | 22:19 |
danielpbarron | eggs shells and skins | 22:19 |
diana_coman | well, the dcs is prolly easiest in mining really | 22:19 |
diana_coman | which even feeds then nicely into the pn for lj | 22:19 |
diana_coman | on the other hand, farming has the wpl which can be built but still with 7 tlc (and tlc ord takes st so no-no) | 22:20 |
diana_coman | and lh which takes 7md which I might be fine at getting now with lj, but otherwise I was quite stuck on | 22:21 |
diana_coman | anyway | 22:21 |
danielpbarron | for me the best is whichever one uses mollusc :D | 22:21 |
danielpbarron | super mega overcraft ftw | 22:21 |
danielpbarron | i think it was eggs | 22:21 |
diana_coman | yeah, well, I don't have that option | 22:21 |
danielpbarron | or snakeskin | 22:21 |
diana_coman | why not moss? | 22:22 |
danielpbarron | also nice | 22:22 |
diana_coman | it takes 3 molluscs and it's easiest to get | 22:22 |
danielpbarron | i have enough moss lol | 22:22 |
danielpbarron | hm.. | 22:22 |
danielpbarron | ah, harlots and clovers | 22:22 |
danielpbarron | not so easy | 22:22 |
diana_coman | anyway, as I said I don't have any huge q stuff nor ways to get it so that's not an option for me | 22:22 |
danielpbarron | ords rank me up so fast one time i accidentally wasted exp | 22:24 |
diana_coman | being too ranked up one day, danielpbarron leaked xp!! | 22:25 |
diana_coman | makes for some eulora-news title :))) | 22:25 |
danielpbarron | one day?? more like one.. 10 minute interval | 22:26 |
diana_coman | but yeah, I built my old tpt ords and I did waste some xp at some point for lack of paying enough attention to it | 22:26 |
danielpbarron | "oh i can do a couple more before going to town.." *gets to town* "!! WTF !!"" | 22:26 |
danielpbarron | building of all things | 22:26 |
diana_coman | ah, sucks | 22:26 |
danielpbarron | goes up faster for me at this point | 22:26 |
diana_coman | yeah, for me too | 22:27 |
diana_coman | and cheaper, lol | 22:27 |
diana_coman | curious how long it keeps going so nicely | 22:27 |
Birdman | whats on the auction blockfor 21st? | 22:45 |
danielpbarron | doesn't it say? | 22:46 |
mircea_popescu | birdman has a special power - asking this type of question. oh and making statements that miss all the datapoints. two! two super powers. these two and making auctions nobody wants to bid in. THREE! | 22:46 |
Birdman | give it time mircea_popescu, i may suprise you with a fourth | 22:47 |
mircea_popescu | hehe | 22:47 |
danielpbarron | hahahaha | 22:48 |
danielpbarron | the early drama over "rating wars" that got me unlorded for a time makes sense now ? | 22:49 |
mircea_popescu | i dun even recall this. | 22:49 |
* danielpbarron is the only lord to have been removed and re-added | 22:49 | |
mircea_popescu | ha, that's pretty cool | 22:50 |
danielpbarron | i was on the original list, although it no longer exists for some reason | 22:50 |
mircea_popescu | iirc the original list was drawn on someone's back at conf 1 | 22:52 |
danielpbarron | there was a trilema article (too) | 22:52 |
mircea_popescu | im pretty sure no trilema article ever published disappeared | 22:52 |
danielpbarron | i think it was this one http://trilema.com/2014/bitcoin-assets-m/ and it got changed | 22:56 |
lobbesbot` | Title: #bitcoin-assets +m on Trilema - A blog by Mircea Popescu. (at trilema.com) | 22:56 |
mircea_popescu | ah | 22:56 |
mircea_popescu | so basically ~100 sticks is a solid day's work at mining. | 22:58 |
* diana_coman fully expects to wake up tomorrow to a drop in q on building | 22:59 | |
mircea_popescu | i've n ot been managing much so far. coupla k cr whassat. | 23:00 |
diana_coman | precisely, lol | 23:00 |
mircea_popescu | hm ?! | 23:00 |
diana_coman | not yet, will follow | 23:01 |
diana_coman | it's not as if you'll give up or something before it does, lol | 23:01 |
mircea_popescu | hahaha that's a point eh. | 23:05 |
mircea_popescu | aaabd the remarkable has been found. | 23:22 |
Birdman | well done | 23:29 |
Birdman | i can pretty much guarantee i wouldn't have found you one of those | 23:30 |
Birdman | danielpbarron got another craft table? | 23:35 |
mircea_popescu | Birdman that's the thing - this run was badly underwater, maybe by 1mn or so. but once i found the remarkable - it's in profit, maybe by a whole million. | 23:36 |
*** Quits: diana_coman (~diana_com@unaffiliated/diana-coman/x-8319396) (*.net *.split) | 23:37 | |
*** Quits: DicePower (Elite16065@gateway/shell/elitebnc/x-yzgycwtamnvrkobn) (*.net *.split) | 23:37 | |
Birdman | right, though im still pretty iffy on whether or not my ords < yours or w/e. That 'trail' we did was all over the place. we didnt even use the same gathering too ffs. BUT my gathering is pretty decent as it were so it was just a friendly offer. | 23:37 |
Birdman | whats your gathing if you dont mind? | 23:37 |
mircea_popescu | 373 | 23:38 |
Birdman | damn, whats your lowest skill? | 23:39 |
*** Joins: diana_coman (~diana_com@unaffiliated/diana-coman/x-8319396) | 23:43 | |
*** Joins: DicePower (Elite16065@gateway/shell/elitebnc/x-qeknfyxuswccxnyj) | 23:45 | |
mircea_popescu | uh | 23:55 |
mircea_popescu | I HAVE NO LOWEST SKILL | 23:55 |
mircea_popescu | all my skills are higher than the others. | 23:56 |
Birdman | did numbers get changed in the bouq line? i feel im getting more exp from shredding | 23:58 |
Generated using logs2html.py 2.14.0
#Eulora log-o-tron maintained by lobbes