#Eulora log for Saturday, 2016-08-20

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*** Quits: DicePower (Elite16065@gateway/shell/elitebnc/x-xeabxurvyayxijdh) (*.net *.split)06:54
*** Joins: DicePower (Elite16065@gateway/shell/elitebnc/x-ckuxullgwrzsfpek)06:58
*** Quits: DianaComan (~diana_com@unaffiliated/diana-coman/x-8319396) (Quit: Leaving)13:09
*** Joins: diana_coman (~diana_com@unaffiliated/diana-coman/x-8319396)13:09
diana_comanfinally got building to 600!13:49
mircea_popescuwd!14:06
mircea_popescudc destroyed my nice bot run14:07
diana_comanwell, I lost 2 tables to random dc really...14:11
diana_comanfoxy'll be making some tomes atm, taking a break from all the exploring stuff14:11
diana_comanalso kind of curious if anyone else noticed a decrease of ords or is it just foxy showing off her more-than-bad-verging-on-horrible luck14:12
mircea_popescui got 0 ords in ... jesus, 12k bh hits14:13
mircea_popescuso here i sit with my pile of sb : 503 q 222 ; 1466 q 3 973 q 207 ; 983 q 252 ; 1651 q 258 ; 2963 q 189 ; 563 q 22 and 336 q 225, doing optimal mixage calculation14:35
mircea_popescuim a solid branch dj14:36
diana_comanahahaha; that's actually a very reasonable candidate for some automation on the client side (not that it's alone or anything but who knows, someone might actually do it and share it)15:01
mircea_popescui put it in #trilema as programming exercise yeah.15:03
mircea_popescushould be 1st on the list for http://trilema.com/the-eulora-millenium-of-code-challenge15:03
lobbesbotTitle: The Eulora Millenium of Code Challenge on Trilema - A blog by Mircea Popescu. (at trilema.com)15:03
diana_comanaha, that's what I was thinking: totally a very nice cs/school little project, if anyone wakes up somewhere15:05
mircea_popescuit's a lot more difficult than directly apparent, ESPECIALLY if you add tailings.15:07
diana_comanthat's the whole story of eulora in a nutshell small enough for beginners to enthusiastically bite into15:08
mircea_popescuaha.15:09
danielpbarronwait if your only concern is to not lose any quality points, the solution is simple: mix odd quality with other odd quality, and even quality with even quality, both in equal amounts16:47
danielpbarroni do this manually all the time16:47
danielpbarroni put all the even quality stuff in the top two rows of my craft table, and the odd quality in the bottom two rows, and then I grab the smallest pile from either set, and mix in an equal amount from a different pile in the same set16:48
danielpbarronthen check the resulting quality, and repeat until the mixed pile is bigger than all the other piles in its quality set16:48
danielpbarroneventually I end up with a mixed pile that is the same quality as an existing pile. Just mix them no matter the quantity and now there's one less pile to work with. This goes on until there are only 2 piles left: an odd and an even, usually consecutive16:49
danielpbarronsince storage isn't used in any of this, it goes pretty fast on the client side16:51
danielpbarronit's just preparing the piles in my table that takes FOREVER16:51
danielpbarronstorage is infuriating16:51
danielpbarrondiana_coman> but actually why pairwise only? iirc you can mix up to 16 in one go using a table, no? << well I've filled up a table with different quality stuff and then moved them all to inventory at once, and I got unexpected results, but I didn't formally record any of the numbers. I just had a feeling like I lost way more quality than I had expected to16:53
danielpbarronwhereas the 'pairwise' method always gives me what I expected16:53
danielpbarronif i mix a quality 99 with a quality 101 i will certainly get two quality 100s16:54
diana_comanI do the same odd+odd and even+even, but I read the request to mean : get a desired quality without losing quality points (at least that's where I spent ages some time ago)16:55
danielpbarronthat's what i thought at first, but the way it was asked in #trilema made me think otherwise16:56
danielpbarronwhen i want a certain quality, I use the same process but I set aside any resulting piles that hit the quality i was looking for. Not the most efficient way probably16:57
diana_comanand optimal in the sense of fewest "steps" too16:59
diana_comanhm, I guess that works as long as you have enough piles to adjust towards what you want at each step, sort of17:01
mircea_popescudanielpbarron what if you don't have equal amounts ?17:14
mircea_popescuah i see. well... it's a solution, sure. the thing on #trilema is more of a general-cs thing.17:15
mircea_popescuanyway : "odd and odd same qty" thing is just a narrow form. more generally, you can mix 1 part of stuff q = 0 mod 5 with 5 parts of stuff q=1 mod 5 and get an integer q also.17:17
mircea_popescuand from this there's only a few short steps to modular exponentiation and then rsa.17:17
mircea_popescuwhich is why eulora is so valuable trying to learn math/cs17:17
*** Quits: diana_coman (~diana_com@unaffiliated/diana-coman/x-8319396) (Quit: Leaving)17:59
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danielpbarrondiana_coman, you have a table of stuff at -351 -18021:34
diana_comanoh do I? thanks danielpbarron will check that21:35
diana_comanha, that's the first one I lost, lmao21:36
danielpbarronthat's not even where i found it, but where my bot dragged it to21:37
danielpbarronnot far off though, i caught it within a few minutes21:37
diana_comanapparently eulora entered the era of lost craft tables or some such21:39
*** Quits: danielpbarron (~dpb@c-71-232-150-212.hsd1.ct.comcast.net) (Ping timeout: 252 seconds)22:03
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mircea_popesculol22:55

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